Poppy Playtime review
The game presents some interesting and original mechanics – you get to use your GrabPack (which looks like two huge hands that you can shoot anywhere) to grab objects, flip them, open doors, and even soften your fall. It plays an important role in solving puzzles and you can assume it will have a lot of creative uses in future installments.
One of the best uses of this toy is when you reach the Make-A-Friend section of the facility. You pull together infrastructures and puzzle your way through powering up the Make-A-Friend machine.
The graphics are lifelike and grungy, which corresponds to the idea that the factory is abandoned. The area never looks bright and remains in low lighting. The long hallways and smaller regions like the vents intensify the feeling of being trapped. Even though the factory is grubby, it still attempts to bring joy into the place.
When exploring the facility, you can spot posters plastered around the game featuring Huggy Wuggy and other unseen mascots to promote the factory and stimulate kids. Much of the art is also trailed around the walls and has a simplified cute art style. Another fascinating thing is that the colors utilize the three primary colors.
You are unlikely to spend more than an hour in the first chapter, but there are others waiting for you that promise to be just as exciting. If you want to explore the factory in detail and enjoy its atmosphere, you will need to search all its corners more thoroughly.
The game has a lot of potentials, and I can't wait to see what else the developers add to it. The graphics are really polished and the atmosphere is just perfect. The tasks are difficult and interesting, and the plot is mysterious and eerie. I definitely recommend this game to anyone who enjoys a good horror game.
However, this playtime is very short. You may face some bugs.